Difference between revisions of "Red Dead Redemption 2"
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|IP = [[Red Dead Redemption]] | |IP = [[Red Dead Redemption]] | ||
|engine = [[RAGE]] | |engine = [[RAGE]] | ||
− | |plataform = PS4, Xbox One | + | |plataform = PS4, Xbox One, PC |
|rdate = N/A | |rdate = N/A | ||
|forumlink = [http://rdrforums.com RDRForums] | |forumlink = [http://rdrforums.com RDRForums] | ||
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}} | }} | ||
− | '''Current Release date: OCTOBER 26, 2018''' | + | '''Current Release date: OCTOBER 26, 2018 (PS4, Xbox One) / June-July 2019''' |
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"Developed by the creators of Grand Theft Auto V and Red Dead Redemption, Red Dead Redemption 2 is an epic tale of life in America’s unforgiving heartland. The game’s vast and atmospheric world will also provide the foundation for a brand new online multiplayer experience." - [[Rockstar Games]] <br /> | "Developed by the creators of Grand Theft Auto V and Red Dead Redemption, Red Dead Redemption 2 is an epic tale of life in America’s unforgiving heartland. The game’s vast and atmospheric world will also provide the foundation for a brand new online multiplayer experience." - [[Rockstar Games]] <br /> | ||
<br /> | <br /> | ||
− | '''If it's your first time visiting this page, or you just need a resume of all the gathered info, please watch this | + | '''If it's your first time visiting this page, or you just need a resume of all the gathered info, please watch this video from our friends at [[GTASeries]] [https://www.youtube.com/watch?v=OoMgIm9AT08 here].''' |
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== General info == | == General info == | ||
− | The game is set in 1899. | + | * The game is set in 1899. |
− | RDR2 dev is led by [[Rockstar North]]. <br /> | + | * RDR2 dev is led by [[Rockstar North]]. <br /> |
− | RDR2 chronicles the "fall and fracture" of the gang. <br /> | + | * RDR2 chronicles the "fall and fracture" of the gang. <br /> |
− | RDR2 focuses heavily on player choice for the story and missions - " “We try to give you options within a lot of these missions to choose how you approach it, whether you'll send your buddies in first or whether you'll go in first,” says [[Rob Nelson]], Co-Studio Head at [[Rockstar North]], speaking to how players choices can affect interactions and missions." <br /> | + | * RDR2 focuses heavily on player choice for the story and missions - " “We try to give you options within a lot of these missions to choose how you approach it, whether you'll send your buddies in first or whether you'll go in first,” says [[Rob Nelson]], Co-Studio Head at [[Rockstar North]], speaking to how players choices can affect interactions and missions." <br /> |
− | It is player choice how Arthur interacts with the gang - he can hunt and explore alone, or he can keep the camp fed and supplied. <br /> | + | * It is player choice how Arthur interacts with the gang - he can hunt and explore alone, or he can keep the camp fed and supplied. <br /> |
− | Interacting with the gang can earn job and mission invites. <br /> | + | * Interacting with the gang can earn job and mission invites. <br /> |
− | Unknown yet if these choices affect narrative, but they will affect gameplay, but cutscenes can change depending how much Arthur helps the gang. <br /> | + | * Unknown yet if these choices affect narrative, but they will affect gameplay, but cutscenes can change depending how much Arthur helps the gang. <br /> |
− | Between Redemption and Redemption II: “It’s a companion piece,” [[Rob Nelson]], co-studio head of [[Rockstar North]], tells me. “They exist together. They’re connected. There’s a lot of connective tissue between the two stories and lots of characters that you’ve seen before that you’ll see again.” <br /> | + | * Between Redemption and Redemption II: “It’s a companion piece,” [[Rob Nelson]], co-studio head of [[Rockstar North]], tells me. “They exist together. They’re connected. There’s a lot of connective tissue between the two stories and lots of characters that you’ve seen before that you’ll see again.” <br /> |
− | IGN saw a 45 minute demo - Bill needs Arthur's help on a small bank job in the town of [[Valentine]]. <br /> | + | * IGN saw a 45 minute demo - Bill needs Arthur's help on a small bank job in the town of [[Valentine]]. <br /> |
− | RDR2 is technically a standalone and you don't need to have played Redemption to get the story. <br /> | + | * RDR2 is technically a standalone and you don't need to have played Redemption to get the story. <br /> |
− | Every NPC has a purpose in the world with work schedules. <br /> | + | * Every NPC has a purpose in the world with work schedules. <br /> |
− | Arthur's actions are connected to the world as [[Rockstar Games]] want players to live as him, not just play as him. <br /> | + | * Arthur's actions are connected to the world as [[Rockstar Games]] want players to live as him, not just play as him. <br /> |
− | Home is the gang's camp, a living breathing community. <br /> | + | * Home is the gang's camp, a living breathing community. <br /> |
− | New gang members seen in the demo - [[Sean McGuire]], [[Pearson]] (camp cook), [[Lenny]], [[Karen]]. <br /> | + | * New gang members seen in the demo - [[Sean McGuire]], [[Pearson]] (camp cook), [[Lenny]], [[Karen]]. <br /> |
− | Every gang member has a job within the community, such as cleaning clothes, collecting wood, which players will see happen naturally. <br /> | + | * Every gang member has a job within the community, such as cleaning clothes, collecting wood, which players will see happen naturally. <br /> |
− | Gang spirits are higher if Arthur keeps the community well-fed through hunting or buying supplies. <br /> | + | * Gang spirits are higher if Arthur keeps the community well-fed through hunting or buying supplies. <br /> |
− | If gang food is low, members get angry and start muttering about Arthur. <br /> | + | * If gang food is low, members get angry and start muttering about Arthur. <br /> |
− | Camera doesn't cut away during interactions. <br /> | + | * Camera doesn't cut away during interactions. <br /> |
− | Rockstar is "blurring the lines" between main missions and side quests. <br /> | + | * Rockstar is "blurring the lines" between main missions and side quests. <br /> |
− | Missions and side questions are contextual i.e. depend on time of day and who you are with. <br /> | + | * Missions and side questions are contextual i.e. depend on time of day and who you are with. <br /> |
− | How NPCs react to Arthur depends on his choices in the world - each interaction offers a choice. <br /> | + | * How NPCs react to Arthur depends on his choices in the world - each interaction offers a choice. <br /> |
− | An example of choice seen when meeting an NPC was "Greet" or "Antagonise" and these dynamically change. <br /> | + | * An example of choice seen when meeting an NPC was "Greet" or "Antagonise" and these dynamically change. <br /> |
− | HUD was mostly switched off for the demo. <br /> | + | * HUD was mostly switched off for the demo. <br /> |
− | NPCs also react to how Arthur conducts himself within the world i.e. travelling with gun drawn or holstered makes a difference. <br /> | + | * NPCs also react to how Arthur conducts himself within the world i.e. travelling with gun drawn or holstered makes a difference. <br /> |
− | Farmers won't like Arthur travelling too close to their lands. <br /> | + | * Farmers won't like Arthur travelling too close to their lands. <br /> |
− | IGN witnessed Arthur looting from a nearby fisherman - fisherman's dog raised warning. <br /> | + | * IGN witnessed Arthur looting from a nearby fisherman - fisherman's dog raised warning. <br /> |
− | Arthur can choose how to deal with situations if caught stealing or commiting a crime - peacefully or forcefully. <br /> | + | * Arthur can choose how to deal with situations if caught stealing or commiting a crime - peacefully or forcefully. <br /> |
− | Bounty for murder is higher than robbery. <br /> | + | * Bounty for murder is higher than robbery. <br /> |
− | Demo was set in an area called [[New Hanover]]. <br /> | + | * Demo was set in an area called [[New Hanover]]. <br /> |
− | Wildlife is rich - [[birds]], [[deer]], [[fireflies]], [[bears]], [[rabbits]] seen in the demo. <br /> | + | * Wildlife is rich - [[birds]], [[deer]], [[fireflies]], [[bears]], [[rabbits]] seen in the demo. <br /> |
− | [[Horses]] are vastly improved - your horse is your companion rather than transport. <br /> | + | * [[Horses]] are vastly improved - your horse is your companion rather than transport. <br /> |
− | Arthur can bond with his mount - calming it when agitated, feeding it, grooming it. <br /> | + | * Arthur can bond with his mount - calming it when agitated, feeding it, grooming it. <br /> |
− | Strong bonds with your horse can result in calmer personality. <br /> | + | * Strong bonds with your horse can result in calmer personality. <br /> |
− | Untrained horses are unpredictable. <br /> | + | * Untrained horses are unpredictable. <br /> |
− | Horses stay put when dismounting. <br /> | + | * Horses stay put when dismounting. <br /> |
− | You can whistle for horse but only if you're nearby. <br /> | + | * You can whistle for horse but only if you're nearby. <br /> |
− | Horses carry supplies and larger weapons. <br /> | + | * Horses carry supplies and larger weapons. <br /> |
− | Different horse breeds have different personalities reacting to the environment and situations. <br /> | + | * Different horse breeds have different personalities reacting to the environment and situations. <br /> |
− | When hunting, Arthur can tie trophies to his horse or skin them first. <br /> | + | * When hunting, Arthur can tie trophies to his horse or skin them first. <br /> |
− | Skinning animations and sounds return. <br /> | + | * Skinning animations and sounds return. <br /> |
− | Weapon seen in demo - [[bow]] and arrow for hunting. <br /> | + | * Weapon seen in demo - [[bow]] and arrow for hunting. <br /> |
− | Arthur can crouch when hunting. <br /> | + | * Arthur can crouch when hunting. <br /> |
− | Animal distress sounds are "brutal, bloody and exceptionally unpleasant" when hunting. <br /> | + | * Animal distress sounds are "brutal, bloody and exceptionally unpleasant" when hunting. <br /> |
− | Dead animals left on the ground from the hunt decay over time so should be returned to camp. <br /> | + | * Dead animals left on the ground from the hunt decay over time so should be returned to camp. <br /> |
− | When selling meat to butchers, you'll get more money for better quality i.e. less decay or less gun shot debris. <br /> | + | * When selling meat to butchers, you'll get more money for better quality i.e. less decay or less gun shot debris. <br /> |
− | Other characters can ask Arthur what direction to complete the mission in. <br /> | + | * Other characters can ask Arthur what direction to complete the mission in. <br /> |
− | Dead Eye returns and is mostly similar to Redemption in the demo. <br /> | + | * Dead Eye returns and is mostly similar to Redemption in the demo. <br /> |
− | The map is a large world sprawling from snowy wastelands in the north to swamps in the south with a city in-between. <br /> | + | * The map is a large world sprawling from snowy wastelands in the north to swamps in the south with a city in-between. <br /> |
Latest revision as of 04:45, 14 December 2019
Current Release date: OCTOBER 26, 2018 (PS4, Xbox One) / June-July 2019
"Developed by the creators of Grand Theft Auto V and Red Dead Redemption, Red Dead Redemption 2 is an epic tale of life in America’s unforgiving heartland. The game’s vast and atmospheric world will also provide the foundation for a brand new online multiplayer experience." - Rockstar Games
If it's your first time visiting this page, or you just need a resume of all the gathered info, please watch this video from our friends at GTASeries here.
Pages in development
• Trailers
• Marketing
• Characters
• Wildlife
General info
- The game is set in 1899.
- RDR2 dev is led by Rockstar North.
- RDR2 chronicles the "fall and fracture" of the gang.
- RDR2 focuses heavily on player choice for the story and missions - " “We try to give you options within a lot of these missions to choose how you approach it, whether you'll send your buddies in first or whether you'll go in first,” says Rob Nelson, Co-Studio Head at Rockstar North, speaking to how players choices can affect interactions and missions."
- It is player choice how Arthur interacts with the gang - he can hunt and explore alone, or he can keep the camp fed and supplied.
- Interacting with the gang can earn job and mission invites.
- Unknown yet if these choices affect narrative, but they will affect gameplay, but cutscenes can change depending how much Arthur helps the gang.
- Between Redemption and Redemption II: “It’s a companion piece,” Rob Nelson, co-studio head of Rockstar North, tells me. “They exist together. They’re connected. There’s a lot of connective tissue between the two stories and lots of characters that you’ve seen before that you’ll see again.”
- IGN saw a 45 minute demo - Bill needs Arthur's help on a small bank job in the town of Valentine.
- RDR2 is technically a standalone and you don't need to have played Redemption to get the story.
- Every NPC has a purpose in the world with work schedules.
- Arthur's actions are connected to the world as Rockstar Games want players to live as him, not just play as him.
- Home is the gang's camp, a living breathing community.
- New gang members seen in the demo - Sean McGuire, Pearson (camp cook), Lenny, Karen.
- Every gang member has a job within the community, such as cleaning clothes, collecting wood, which players will see happen naturally.
- Gang spirits are higher if Arthur keeps the community well-fed through hunting or buying supplies.
- If gang food is low, members get angry and start muttering about Arthur.
- Camera doesn't cut away during interactions.
- Rockstar is "blurring the lines" between main missions and side quests.
- Missions and side questions are contextual i.e. depend on time of day and who you are with.
- How NPCs react to Arthur depends on his choices in the world - each interaction offers a choice.
- An example of choice seen when meeting an NPC was "Greet" or "Antagonise" and these dynamically change.
- HUD was mostly switched off for the demo.
- NPCs also react to how Arthur conducts himself within the world i.e. travelling with gun drawn or holstered makes a difference.
- Farmers won't like Arthur travelling too close to their lands.
- IGN witnessed Arthur looting from a nearby fisherman - fisherman's dog raised warning.
- Arthur can choose how to deal with situations if caught stealing or commiting a crime - peacefully or forcefully.
- Bounty for murder is higher than robbery.
- Demo was set in an area called New Hanover.
- Wildlife is rich - birds, deer, fireflies, bears, rabbits seen in the demo.
- Horses are vastly improved - your horse is your companion rather than transport.
- Arthur can bond with his mount - calming it when agitated, feeding it, grooming it.
- Strong bonds with your horse can result in calmer personality.
- Untrained horses are unpredictable.
- Horses stay put when dismounting.
- You can whistle for horse but only if you're nearby.
- Horses carry supplies and larger weapons.
- Different horse breeds have different personalities reacting to the environment and situations.
- When hunting, Arthur can tie trophies to his horse or skin them first.
- Skinning animations and sounds return.
- Weapon seen in demo - bow and arrow for hunting.
- Arthur can crouch when hunting.
- Animal distress sounds are "brutal, bloody and exceptionally unpleasant" when hunting.
- Dead animals left on the ground from the hunt decay over time so should be returned to camp.
- When selling meat to butchers, you'll get more money for better quality i.e. less decay or less gun shot debris.
- Other characters can ask Arthur what direction to complete the mission in.
- Dead Eye returns and is mostly similar to Redemption in the demo.
- The map is a large world sprawling from snowy wastelands in the north to swamps in the south with a city in-between.