Difference between revisions of "RAGE Audio"
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(Created page with "Related: RAGE <br /> <br /> v1.0 - Grand Theft Auto IV, Midnight Club Los Angeles, Grand Theft Auto EFLC <br /> v1.1 - Red Dead Redemption, Max Payne 3...") |
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− | Related: [[RAGE]] <br /> | + | Related: [[RAGE]] , [[AMP]] <br /> |
<br /> | <br /> | ||
+ | == General info == | ||
+ | • Cross platform <br /> | ||
+ | • Scalable to large projects <br /> | ||
+ | • Support modular asset design <br /> | ||
+ | • Voice virtualisation <br /> | ||
+ | • Flexible routing <br /> | ||
+ | • Sample accuracy <br /> | ||
+ | • Dynamic mixing | ||
+ | == Versions == | ||
v1.0 - [[Grand Theft Auto IV]], [[Midnight Club Los Angeles]], [[Grand Theft Auto EFLC]] <br /> | v1.0 - [[Grand Theft Auto IV]], [[Midnight Club Los Angeles]], [[Grand Theft Auto EFLC]] <br /> | ||
− | v1.1 - [[Red Dead Redemption]], [[Max Payne 3]] | + | v1.1 - [[Red Dead Redemption]], [[Max Payne 3]] <br /> |
V2.0 - [[Grand Theft Auto V]] <br /> | V2.0 - [[Grand Theft Auto V]] <br /> |
Latest revision as of 17:07, 8 May 2018
General info
• Cross platform
• Scalable to large projects
• Support modular asset design
• Voice virtualisation
• Flexible routing
• Sample accuracy
• Dynamic mixing
Versions
v1.0 - Grand Theft Auto IV, Midnight Club Los Angeles, Grand Theft Auto EFLC
v1.1 - Red Dead Redemption, Max Payne 3
V2.0 - Grand Theft Auto V