Difference between revisions of "RAGE Audio"
								
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| − | Related: [[RAGE]] <br /> | + | Related: [[RAGE]] <br />, [[AMP]] | 
| <br /> | <br /> | ||
| + | = General info == | ||
| + | • Cross platform | ||
| + | • Scalable to large projects | ||
| + | • Support modular asset design | ||
| + | • Voice virtualisation | ||
| + | • Flexible routing | ||
| + | • Sample accuracy | ||
| + | • Dynamic mixing | ||
| + | == Versions == | ||
| v1.0 - [[Grand Theft Auto IV]], [[Midnight Club Los Angeles]], [[Grand Theft Auto EFLC]] <br /> | v1.0 - [[Grand Theft Auto IV]], [[Midnight Club Los Angeles]], [[Grand Theft Auto EFLC]] <br /> | ||
| v1.1 - [[Red Dead Redemption]], [[Max Payne 3]] <br /> | v1.1 - [[Red Dead Redemption]], [[Max Payne 3]] <br /> | ||
| V2.0 - [[Grand Theft Auto V]] <br /> | V2.0 - [[Grand Theft Auto V]] <br /> | ||
Revision as of 17:06, 8 May 2018
General info =
• Cross platform • Scalable to large projects • Support modular asset design • Voice virtualisation • Flexible routing • Sample accuracy • Dynamic mixing
Versions
v1.0 - Grand Theft Auto IV, Midnight Club Los Angeles, Grand Theft Auto EFLC 
v1.1 - Red Dead Redemption, Max Payne 3 
V2.0 - Grand Theft Auto V 

