Difference between revisions of "RAGE Audio"
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− | Related: [[RAGE]] <br /> | + | Related: [[RAGE]] <br />, [[AMP]] |
<br /> | <br /> | ||
+ | = General info == | ||
+ | • Cross platform | ||
+ | • Scalable to large projects | ||
+ | • Support modular asset design | ||
+ | • Voice virtualisation | ||
+ | • Flexible routing | ||
+ | • Sample accuracy | ||
+ | • Dynamic mixing | ||
+ | == Versions == | ||
v1.0 - [[Grand Theft Auto IV]], [[Midnight Club Los Angeles]], [[Grand Theft Auto EFLC]] <br /> | v1.0 - [[Grand Theft Auto IV]], [[Midnight Club Los Angeles]], [[Grand Theft Auto EFLC]] <br /> | ||
v1.1 - [[Red Dead Redemption]], [[Max Payne 3]] <br /> | v1.1 - [[Red Dead Redemption]], [[Max Payne 3]] <br /> | ||
V2.0 - [[Grand Theft Auto V]] <br /> | V2.0 - [[Grand Theft Auto V]] <br /> |
Revision as of 17:06, 8 May 2018
General info =
• Cross platform • Scalable to large projects • Support modular asset design • Voice virtualisation • Flexible routing • Sample accuracy • Dynamic mixing
Versions
v1.0 - Grand Theft Auto IV, Midnight Club Los Angeles, Grand Theft Auto EFLC
v1.1 - Red Dead Redemption, Max Payne 3
V2.0 - Grand Theft Auto V