Difference between revisions of "Guide To The Doomsday Heists And Criminal Mastermind"

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(Introduction)
Line 16: Line 16:
  
  
** Doomsday
+
* Doomsday
 
These heists are tougher, and as the heavy vests no longer do anything, they are geared more towards higher level players, level 60 for normal and level 100 for hard.
 
These heists are tougher, and as the heavy vests no longer do anything, they are geared more towards higher level players, level 60 for normal and level 100 for hard.
  
Doomsday Preps
+
* Doomsday Preps
Each setup requires a small mission to be done before hand, called a Prep. These can range from very to quick to quite long, and while they can be bought to skip them this is not recommend as the preps for act 1 alone cost over $400k, the equivalent of a 40% cut in the final. Deaths on preps do not affect the cm challenge and their order does not affect the all in order challenge
+
Each setup requires a small mission to be done before hand, called a Prep. These can range from very to quick to quite long, and while they can be bought to skip them this is not recommend as the preps for act 1 alone cost over $400k,  
These must also be done in a public (but not necessarily populated) session. You will find some tips about preps at the start of each section
+
the equivalent of a 40% cut in the final. Deaths on preps do not affect the cm challenge and their order does not affect the all in order challenge. These must also be done in a public (but not necessarily populated) session. You will  
Once they are done, take your team to an invite only session and launch the jobs from there (from the single player > press start > online > play gta online > invite only)
+
find some tips about preps at the start of each section. Once they are done, take your team to an invite only session and launch the jobs from there (from the single player > press start > online > play gta online > invite only).
The Criminal Mastermind
+
 
As before, completing all heists in order, on hard, without dying, with the same team will get you a bonus, but this time it's much more risk, for much less of a reward. Completing it with 2 players gets you a kick in the teeth of £750k, with 3 players an insulting £1.75 mill, and with 4 (the easiest possible option) gets you a still not really worth it, £3.75 mill. Only consider a cm run if you are a top level player with access to the bunker upgrades
+
* The Criminal Mastermind
The "Minigun Npc" Bug
+
As before, completing all heists in order, on hard, without dying, with the same team will get you a bonus, but this time it's much more risk, for much less of a reward. Completing it with 2 players gets you a kick in the teeth of £750k,  
Remember that time you had full health and armour and yet you were taken out in half a blink of an eye, it's a bug. Connection issues can causes npc's to fire more bullets than they ought to be able to do, resulting in your instant death. On an everyday heist it's a minor annoyance, but on a cm run it's devastating. The only real solution is to stay in cover as much as possible
+
with 3 players an insulting £1.75 mill, and with 4 (the easiest possible option) gets you a still not really worth it, £3.75 mill. Only consider a cm run if you are a top level player with access to the bunker upgrades.
 +
 
 +
* The "Minigun Npc" Bug
 +
Remember that time you had full health and armour and yet you were taken out in half a blink of an eye, it's a bug. Connection issues can causes npc's to fire more bullets than they ought to be able to do, resulting in your instant death.  
 +
On an everyday heist it's a minor annoyance, but on a cm run it's devastating. The only real solution is to stay in cover as much as possible.

Revision as of 17:48, 17 February 2019

This guide was created by Ezekeil2Ofive17, if you spot any errors or want to provide feedback, please use this thread.


LGOIG81.jpg


Introduction

Welcome to The EZ Guide to the Doomsday Heists and the Criminal Mastermind challenges, here you will find "ez" methods for each of the Doomsday set ups and heists.

Each method will be explained using custom screenshots, gifs, and brief text descriptions. Below you will find some general tips for the Doomsday heists, then each set up and heist in order. While the Doomsday Heists are tougher than the classic heists, and often rely on brute force rather than tactics, there are still plenty of tips and tricks to keep you a step ahead and help rake in the significant profit to be had. Each of these strategies are based on two players, with instructions for third and fourth players when needed. If there are no third or fourth players mentioned work in teams of two. Tips for the criminal mastermind can be found at the bottom of the set up, under "Mastermind tip". As always, please feel free to post any questions, comments or suggestions, and enjoy!


  • Doomsday

These heists are tougher, and as the heavy vests no longer do anything, they are geared more towards higher level players, level 60 for normal and level 100 for hard.

  • Doomsday Preps

Each setup requires a small mission to be done before hand, called a Prep. These can range from very to quick to quite long, and while they can be bought to skip them this is not recommend as the preps for act 1 alone cost over $400k, the equivalent of a 40% cut in the final. Deaths on preps do not affect the cm challenge and their order does not affect the all in order challenge. These must also be done in a public (but not necessarily populated) session. You will find some tips about preps at the start of each section. Once they are done, take your team to an invite only session and launch the jobs from there (from the single player > press start > online > play gta online > invite only).

  • The Criminal Mastermind

As before, completing all heists in order, on hard, without dying, with the same team will get you a bonus, but this time it's much more risk, for much less of a reward. Completing it with 2 players gets you a kick in the teeth of £750k, with 3 players an insulting £1.75 mill, and with 4 (the easiest possible option) gets you a still not really worth it, £3.75 mill. Only consider a cm run if you are a top level player with access to the bunker upgrades.

  • The "Minigun Npc" Bug

Remember that time you had full health and armour and yet you were taken out in half a blink of an eye, it's a bug. Connection issues can causes npc's to fire more bullets than they ought to be able to do, resulting in your instant death. On an everyday heist it's a minor annoyance, but on a cm run it's devastating. The only real solution is to stay in cover as much as possible.