Difference between revisions of "Red Dead Redemption 2"

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{{infobox
 
{{infobox
|image          = Game-rdr2-new-fob-PEGI-LARGE-XB1.jpg
+
|image          = GAME-RDR2-FOB-PEGI-AG-LARGE.png
 
|gamename        = Red Dead Redemption 2
 
|gamename        = Red Dead Redemption 2
 
|imagedescription =
 
|imagedescription =
|dev        = Rockstar Studios
+
|dev        = [[Rockstar Studios]]
 
|publisher          = [[Rockstar Games]]
 
|publisher          = [[Rockstar Games]]
 
|writers=
 
|writers=
 
|IP = [[Red Dead Redemption]]
 
|IP = [[Red Dead Redemption]]
 
|engine    = [[RAGE]]
 
|engine    = [[RAGE]]
|plataform        = PS4, Xbox One
+
|plataform        = PS4, Xbox One, PC
 
|rdate      = N/A
 
|rdate      = N/A
 
|forumlink    = [http://rdrforums.com RDRForums]
 
|forumlink    = [http://rdrforums.com RDRForums]
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}}  
 
}}  
  
'''Current Release date: OCTOBER 26, 2018'''
+
'''Current Release date: OCTOBER 26, 2018 (PS4, Xbox One) / June-July 2019'''
 +
 
  
 
[https://www.rockstargames.com/reddeadredemption2/ Official Website] <br />
 
[https://www.rockstargames.com/reddeadredemption2/ Official Website] <br />
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<br />
 
<br />
  
"Developed by the creators of Grand Theft Auto V and Red Dead Redemption, Red Dead Redemption 2 is an epic tale of life in America’s unforgiving heartland. The game’s vast and atmospheric world will also provide the foundation for a brand new online multiplayer experience." - [[Rockstar Games]]
+
"Developed by the creators of Grand Theft Auto V and Red Dead Redemption, Red Dead Redemption 2 is an epic tale of life in America’s unforgiving heartland. The game’s vast and atmospheric world will also provide the foundation for a brand new online multiplayer experience." - [[Rockstar Games]] <br />
 +
<br />
 +
'''If it's your first time visiting this page, or you just need a resume of all the gathered info, please watch this video from our friends at [[GTASeries]] [https://www.youtube.com/watch?v=OoMgIm9AT08 here].'''
  
  
Line 26: Line 29:
  
 
• [[RDR2 Trailers|Trailers]] <br />
 
• [[RDR2 Trailers|Trailers]] <br />
• [[RDR2 Marketing|Marketing]]
+
• [[RDR2 Marketing|Marketing]] <br />
 
• [[RDR2 Characters|Characters]] <br />
 
• [[RDR2 Characters|Characters]] <br />
 +
• [[RDR2 Wildlife|Wildlife]] <br />
 +
 +
== General info ==
 +
* The game is set in 1899.
 +
 +
* RDR2 dev is led by [[Rockstar North]]. <br />
 +
* RDR2 chronicles the "fall and fracture" of the gang. <br />
 +
* RDR2 focuses heavily on player choice for the story and missions - " “We try to give you options within a lot of these missions to choose how you approach it, whether you'll send your buddies in first or whether you'll go in first,” says [[Rob Nelson]], Co-Studio Head at [[Rockstar North]], speaking to how players choices can affect interactions and missions." <br />
 +
* It is player choice how Arthur interacts with the gang - he can hunt and explore alone, or he can keep the camp fed and supplied. <br />
 +
* Interacting with the gang can earn job and mission invites. <br />
 +
* Unknown yet if these choices affect narrative, but they will affect gameplay, but cutscenes can change depending how much Arthur helps the gang. <br />
 +
* Between Redemption and Redemption II: “It’s a companion piece,” [[Rob Nelson]], co-studio head of [[Rockstar North]], tells me. “They exist together. They’re connected. There’s a lot of connective tissue between the two stories and lots of characters that you’ve seen before that you’ll see again.” <br />
 +
* IGN saw a 45 minute demo - Bill needs Arthur's help on a small bank job in the town of [[Valentine]]. <br />
 +
* RDR2 is technically a standalone and you don't need to have played Redemption to get the story. <br />
 +
* Every NPC has a purpose in the world with work schedules. <br />
 +
* Arthur's actions are connected to the world as [[Rockstar Games]] want players to live as him, not just play as him. <br />
 +
* Home is the gang's camp, a living breathing community. <br />
 +
* New gang members seen in the demo - [[Sean McGuire]], [[Pearson]] (camp cook), [[Lenny]], [[Karen]]. <br />
 +
* Every gang member has a job within the community, such as cleaning clothes, collecting wood, which players will see happen naturally. <br />
 +
* Gang spirits are higher if Arthur keeps the community well-fed through hunting or buying supplies. <br />
 +
* If gang food is low, members get angry and start muttering about Arthur. <br />
 +
* Camera doesn't cut away during interactions. <br />
 +
* Rockstar is "blurring the lines" between main missions and side quests. <br />
 +
* Missions and side questions are contextual i.e. depend on time of day and who you are with. <br />
 +
* How NPCs react to Arthur depends on his choices in the world - each interaction offers a choice. <br />
 +
* An example of choice seen when meeting an NPC was "Greet" or "Antagonise" and these dynamically change. <br />
 +
* HUD was mostly switched off for the demo. <br />
 +
* NPCs also react to how Arthur conducts himself within the world i.e. travelling with gun drawn or holstered makes a difference. <br />
 +
* Farmers won't like Arthur travelling too close to their lands. <br />
 +
* IGN witnessed Arthur looting from a nearby fisherman - fisherman's dog raised warning. <br />
 +
* Arthur can choose how to deal with situations if caught stealing or commiting a crime - peacefully or forcefully. <br />
 +
* Bounty for murder is higher than robbery. <br />
 +
* Demo was set in an area called [[New Hanover]]. <br />
 +
* Wildlife is rich - [[birds]], [[deer]], [[fireflies]], [[bears]], [[rabbits]] seen in the demo. <br />
 +
* [[Horses]] are vastly improved - your horse is your companion rather than transport. <br />
 +
* Arthur can bond with his mount - calming it when agitated, feeding it, grooming it. <br />
 +
* Strong bonds with your horse can result in calmer personality. <br />
 +
* Untrained horses are unpredictable. <br />
 +
* Horses stay put when dismounting. <br />
 +
* You can whistle for horse but only if you're nearby. <br />
 +
* Horses carry supplies and larger weapons. <br />
 +
* Different horse breeds have different personalities reacting to the environment and situations. <br />
 +
* When hunting, Arthur can tie trophies to his horse or skin them first. <br />
 +
* Skinning animations and sounds return. <br />
 +
* Weapon seen in demo - [[bow]] and arrow for hunting. <br />
 +
* Arthur can crouch when hunting. <br />
 +
* Animal distress sounds are "brutal, bloody and exceptionally unpleasant" when hunting. <br />
 +
* Dead animals left on the ground from the hunt decay over time so should be returned to camp. <br />
 +
* When selling meat to butchers, you'll get more money for better quality i.e. less decay or less gun shot debris. <br />
 +
* Other characters can ask Arthur what direction to complete the mission in. <br />
 +
* Dead Eye returns and is mostly similar to Redemption in the demo. <br />
 +
* The map is a large world sprawling from snowy wastelands in the north to swamps in the south with a city in-between. <br />

Latest revision as of 04:45, 14 December 2019

Game Info
Red Dead Redemption 2
GAME-RDR2-FOB-PEGI-AG-LARGE.png
Developer(s): Rockstar Studios
Publisher(s):: Rockstar Games
Writer(s):
IP: Red Dead Redemption
Engine: RAGE
Plataform(s): PS4, Xbox One, PC
Release date: N/A
Forum: RDRForums
Versions



Current Release date: OCTOBER 26, 2018 (PS4, Xbox One) / June-July 2019


Official Website
RDRForums

"Developed by the creators of Grand Theft Auto V and Red Dead Redemption, Red Dead Redemption 2 is an epic tale of life in America’s unforgiving heartland. The game’s vast and atmospheric world will also provide the foundation for a brand new online multiplayer experience." - Rockstar Games

If it's your first time visiting this page, or you just need a resume of all the gathered info, please watch this video from our friends at GTASeries here.


Pages in development

Trailers
Marketing
Characters
Wildlife

General info

  • The game is set in 1899.
  • RDR2 dev is led by Rockstar North.
  • RDR2 chronicles the "fall and fracture" of the gang.
  • RDR2 focuses heavily on player choice for the story and missions - " “We try to give you options within a lot of these missions to choose how you approach it, whether you'll send your buddies in first or whether you'll go in first,” says Rob Nelson, Co-Studio Head at Rockstar North, speaking to how players choices can affect interactions and missions."
  • It is player choice how Arthur interacts with the gang - he can hunt and explore alone, or he can keep the camp fed and supplied.
  • Interacting with the gang can earn job and mission invites.
  • Unknown yet if these choices affect narrative, but they will affect gameplay, but cutscenes can change depending how much Arthur helps the gang.
  • Between Redemption and Redemption II: “It’s a companion piece,” Rob Nelson, co-studio head of Rockstar North, tells me. “They exist together. They’re connected. There’s a lot of connective tissue between the two stories and lots of characters that you’ve seen before that you’ll see again.”
  • IGN saw a 45 minute demo - Bill needs Arthur's help on a small bank job in the town of Valentine.
  • RDR2 is technically a standalone and you don't need to have played Redemption to get the story.
  • Every NPC has a purpose in the world with work schedules.
  • Arthur's actions are connected to the world as Rockstar Games want players to live as him, not just play as him.
  • Home is the gang's camp, a living breathing community.
  • New gang members seen in the demo - Sean McGuire, Pearson (camp cook), Lenny, Karen.
  • Every gang member has a job within the community, such as cleaning clothes, collecting wood, which players will see happen naturally.
  • Gang spirits are higher if Arthur keeps the community well-fed through hunting or buying supplies.
  • If gang food is low, members get angry and start muttering about Arthur.
  • Camera doesn't cut away during interactions.
  • Rockstar is "blurring the lines" between main missions and side quests.
  • Missions and side questions are contextual i.e. depend on time of day and who you are with.
  • How NPCs react to Arthur depends on his choices in the world - each interaction offers a choice.
  • An example of choice seen when meeting an NPC was "Greet" or "Antagonise" and these dynamically change.
  • HUD was mostly switched off for the demo.
  • NPCs also react to how Arthur conducts himself within the world i.e. travelling with gun drawn or holstered makes a difference.
  • Farmers won't like Arthur travelling too close to their lands.
  • IGN witnessed Arthur looting from a nearby fisherman - fisherman's dog raised warning.
  • Arthur can choose how to deal with situations if caught stealing or commiting a crime - peacefully or forcefully.
  • Bounty for murder is higher than robbery.
  • Demo was set in an area called New Hanover.
  • Wildlife is rich - birds, deer, fireflies, bears, rabbits seen in the demo.
  • Horses are vastly improved - your horse is your companion rather than transport.
  • Arthur can bond with his mount - calming it when agitated, feeding it, grooming it.
  • Strong bonds with your horse can result in calmer personality.
  • Untrained horses are unpredictable.
  • Horses stay put when dismounting.
  • You can whistle for horse but only if you're nearby.
  • Horses carry supplies and larger weapons.
  • Different horse breeds have different personalities reacting to the environment and situations.
  • When hunting, Arthur can tie trophies to his horse or skin them first.
  • Skinning animations and sounds return.
  • Weapon seen in demo - bow and arrow for hunting.
  • Arthur can crouch when hunting.
  • Animal distress sounds are "brutal, bloody and exceptionally unpleasant" when hunting.
  • Dead animals left on the ground from the hunt decay over time so should be returned to camp.
  • When selling meat to butchers, you'll get more money for better quality i.e. less decay or less gun shot debris.
  • Other characters can ask Arthur what direction to complete the mission in.
  • Dead Eye returns and is mostly similar to Redemption in the demo.
  • The map is a large world sprawling from snowy wastelands in the north to swamps in the south with a city in-between.