Difference between revisions of "Red Dead Redemption 2"

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== General info ==
 
== General info ==
The game is set in 1899.
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* The game is set in 1899.
  
 
* RDR2 dev is led by [[Rockstar North]]. <br />
 
* RDR2 dev is led by [[Rockstar North]]. <br />

Latest revision as of 04:45, 14 December 2019

Game Info
Red Dead Redemption 2
GAME-RDR2-FOB-PEGI-AG-LARGE.png
Developer(s): Rockstar Studios
Publisher(s):: Rockstar Games
Writer(s):
IP: Red Dead Redemption
Engine: RAGE
Plataform(s): PS4, Xbox One, PC
Release date: N/A
Forum: RDRForums
Versions



Current Release date: OCTOBER 26, 2018 (PS4, Xbox One) / June-July 2019


Official Website
RDRForums

"Developed by the creators of Grand Theft Auto V and Red Dead Redemption, Red Dead Redemption 2 is an epic tale of life in America’s unforgiving heartland. The game’s vast and atmospheric world will also provide the foundation for a brand new online multiplayer experience." - Rockstar Games

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Pages in development

Trailers
Marketing
Characters
Wildlife

General info

  • The game is set in 1899.
  • RDR2 dev is led by Rockstar North.
  • RDR2 chronicles the "fall and fracture" of the gang.
  • RDR2 focuses heavily on player choice for the story and missions - " “We try to give you options within a lot of these missions to choose how you approach it, whether you'll send your buddies in first or whether you'll go in first,” says Rob Nelson, Co-Studio Head at Rockstar North, speaking to how players choices can affect interactions and missions."
  • It is player choice how Arthur interacts with the gang - he can hunt and explore alone, or he can keep the camp fed and supplied.
  • Interacting with the gang can earn job and mission invites.
  • Unknown yet if these choices affect narrative, but they will affect gameplay, but cutscenes can change depending how much Arthur helps the gang.
  • Between Redemption and Redemption II: “It’s a companion piece,” Rob Nelson, co-studio head of Rockstar North, tells me. “They exist together. They’re connected. There’s a lot of connective tissue between the two stories and lots of characters that you’ve seen before that you’ll see again.”
  • IGN saw a 45 minute demo - Bill needs Arthur's help on a small bank job in the town of Valentine.
  • RDR2 is technically a standalone and you don't need to have played Redemption to get the story.
  • Every NPC has a purpose in the world with work schedules.
  • Arthur's actions are connected to the world as Rockstar Games want players to live as him, not just play as him.
  • Home is the gang's camp, a living breathing community.
  • New gang members seen in the demo - Sean McGuire, Pearson (camp cook), Lenny, Karen.
  • Every gang member has a job within the community, such as cleaning clothes, collecting wood, which players will see happen naturally.
  • Gang spirits are higher if Arthur keeps the community well-fed through hunting or buying supplies.
  • If gang food is low, members get angry and start muttering about Arthur.
  • Camera doesn't cut away during interactions.
  • Rockstar is "blurring the lines" between main missions and side quests.
  • Missions and side questions are contextual i.e. depend on time of day and who you are with.
  • How NPCs react to Arthur depends on his choices in the world - each interaction offers a choice.
  • An example of choice seen when meeting an NPC was "Greet" or "Antagonise" and these dynamically change.
  • HUD was mostly switched off for the demo.
  • NPCs also react to how Arthur conducts himself within the world i.e. travelling with gun drawn or holstered makes a difference.
  • Farmers won't like Arthur travelling too close to their lands.
  • IGN witnessed Arthur looting from a nearby fisherman - fisherman's dog raised warning.
  • Arthur can choose how to deal with situations if caught stealing or commiting a crime - peacefully or forcefully.
  • Bounty for murder is higher than robbery.
  • Demo was set in an area called New Hanover.
  • Wildlife is rich - birds, deer, fireflies, bears, rabbits seen in the demo.
  • Horses are vastly improved - your horse is your companion rather than transport.
  • Arthur can bond with his mount - calming it when agitated, feeding it, grooming it.
  • Strong bonds with your horse can result in calmer personality.
  • Untrained horses are unpredictable.
  • Horses stay put when dismounting.
  • You can whistle for horse but only if you're nearby.
  • Horses carry supplies and larger weapons.
  • Different horse breeds have different personalities reacting to the environment and situations.
  • When hunting, Arthur can tie trophies to his horse or skin them first.
  • Skinning animations and sounds return.
  • Weapon seen in demo - bow and arrow for hunting.
  • Arthur can crouch when hunting.
  • Animal distress sounds are "brutal, bloody and exceptionally unpleasant" when hunting.
  • Dead animals left on the ground from the hunt decay over time so should be returned to camp.
  • When selling meat to butchers, you'll get more money for better quality i.e. less decay or less gun shot debris.
  • Other characters can ask Arthur what direction to complete the mission in.
  • Dead Eye returns and is mostly similar to Redemption in the demo.
  • The map is a large world sprawling from snowy wastelands in the north to swamps in the south with a city in-between.